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Sunday, 26 August 2012

The Sims 3-LIFE-PC GAME

(PC GAME - MULTI-ITA) The Sims 3-LIFE(UltimaFrontiera)


The Sims 3 Town Life Stuff

Enhance your Sims’ neighborhoods and homes with new venues and items!
With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes.

Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room.

The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Café, for your Sims to visit too!

* Requires The Sims 3 to play

Features
OVERVIEW

Pre-Built Venues and Lots - Give your Sims’ town a new look with spectacular ready-to-go venues and community lots—or construct your own cool setting.

Fit and Fresh - Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set.

Time to Unwind - Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain.

Study Time or Story Time - Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating.

New Casual Outfits and Hairstyles - Clothes for running errands, hanging out, or working out—there are lots of styles for all your Sims’ fashion needs.

The Sims 3 Lifetime Rewards Cheat: Quickly Purchase Lifetime Rewards:

                            This Sims 3 lifetime rewards cheat does not require installing a modification (mod) program, and it is very simple and quick to use. Anyone familiar with the Sims franchise of video games is well aware that the build-in testing cheats can save you countless hours of monotonous game play. The lifetime rewards feature, which was introduced in the Sims 3 chapter of the extremely popular series, can provide your Sims with some outstanding bonus traits. These can include perks which reduce the number of ours your Sims need to sleep, their effectiveness in the romance department, or their potential for making more residual income as writers.

                                    The Sims 3 lifetime rewards cheat allows you to skip the hours of game play required to generate lifetime points-the in-game currency used to purchase these stellar bonuses-enabling you to maximize your Sims effectiveness with only a few minutes of mouse clicking. It will award a Sim with 500 points at a time, but you can generate as many as you want with just a few minutes of clicking! Although many incorrect techniques are outlined on various websites, I have personally verified the following lifetimes reward cheat method on the PC version of the Sims 3 game, and I will be indefinitely applying it to my own Sims 3 sessions!

Step 1: Load the Sims 3, and make sure you are at the Main Menu screen. This is the screen where you select which Sims 3 family/neighborhood you want to play. The Sims 3 lifetime rewards cheat can only be entered on the Main Menu screen, not during the game itself, unlike most cheat codes.

Step 2: Enable the cheat mode, by pressing Ctrl + Shift + C on your keyboard. This will create a bar along the top of your screen, in which you can click and type the actual code itself.

Step 3: Type in the master cheat code: testing Cheatsenabled true. This master code enables many Sims 3 cheats to be accessed, but it is crucial for employing the lifetime rewards cheat. Please note that the lifetime rewards cheat, like the master cheat code, automatically turns off when you exit the game. You will need to re-enter the cheat enabling code every time you want to use this method to add more lifetime reward points.

Step 4: After typing in the master cheat code, load into the family you want to play. As long as you do not exit the game entirely, you should be able to use this cheat for multiple families by switching active households. If this doesn't work, you will have to exit the game and load it again-then re-enable the cheat-for each family you want to bestow bonus lifetime reward points to.

Step 5: Select a Sim, and go to their lifetime rewards panel; you have to click a specific spot to gain 500 lifetime reward points with each click. This can be a bit tricky the first time, but it absolutely does work. Look for the small icon of the treasure chest, right next to the running total of lifetime reward points your Sim has accumulated.

Step 6: Hold down CTRL, and hover your mouse cursor over the bottom right-hand corner of the chest, then scoot it towards the numbers a few pixels at a time, while clicking your left mouse button. When you find the sweet spot, your Sim will be awarded +500 points with every click. It takes a few minutes to rack-up 100,000 or so, but now you can purchase any or all lifetime rewards.

Step 7: Enjoy having every single lifetime reward, experimenting with ones you haven't tried yet! Do you need further assistance? Finding the sweet spot can be frustrating the first time you try, but as long as the code was entered correctly it will work.

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Need for Speed Hot Pursuit

Need for Speed Hot Pursuit

 INTRO:

                           Need for Speed Hot Pursuit launches you into a new open-world landscape behind the wheel of the world's fastest and most beautiful cars. From Criterion, the award-winning studio behind the Burnout series, Hot Pursuit will redefine racing games for a whole new generation.

                         You'll experience stunning speeds, takedowns, and getaways as you battle your friends in the most connected Need for Speed game ever. Through Need for Speed Autolog and its innovative approach to connected social competition, your Hot Pursuit experience will extend beyond the console onto the web, constantly moving your gameplay in new and unique directions.

                          Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law. This fall, whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

Features

 OVERVIEW:

               Career – For the first time in Need for Speed history, players will experience the gripping and heart-racing action of both cops and racers. Hot Pursuit seamlessly links a tremendously deep and fully-defined single player career with a groundbreaking multiplayer experience across all race modes. In the end, whether playing online with friends, taking on friends challenges or the single player career, players will earn bounty that levels them up and unlocks new cars, weapons and equipment.

Need For Speed Autolog – In Need for Speed Hot Pursuit, your friends drive your gameplay experience. Need for Speed Autolog is a revolutionary system thatconnects friends directly to each other’s games, enabling them to compare and share all their experiences, pictures and challenges. Need for Speed Autolog instinctively delivers challenges based on what your friends have been doing, creating a hugely dynamic, socially competitive experience.

Weapons and Equipment – Enhance the intensity of the pursuit using multiple weapons as the heat level increases during a pursuit. Whether taking down suspects with a variety of cop weapons or using evasion equipment as a racer to outsmart the cops, players will always have a method for gaining an edge over their opponent.

Cars – In Hot Pursuit, the cars go from hot to hotter. Experience the thrill of driving the world’s most desirable high performance cars at incredible speeds. Feel the power of busting suspects in supercharged cop interceptors like the Lamborghini Reventon or outsmarting the law as a racer in high performance supercars like the Pagani Zonda Cinque.

Seacrest County – Explore a world as diverse as the California coastline with desert, forest, seaside and mountainous regions. The open world of Seacrest County is designed to create the most intense pursuit experiences ever found in a racing game.

Top Cop or Most Wanted Racer

Need for Speed Hot Pursuit launches you into a new open-world landscape behind the wheel of the world's fastest and most beautiful cars. From Criterion, the award-winning studio behind the Burnout series.

Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law.

Platforms: Android, IOS, PC, PlayStation 3, Wii, Windows, Xbox 360

Cops Versus Racers

Players will experience stunning speeds, takedowns and getaways as they chase, battle, escape or bust their buddies. Whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

The heart of Need for Speed Hot Pursuit is Autolog, which is where your journey begins every time you enter Seacrest County. Autolog dynamically tracks and shares performance and stats keeping you in the middle of the action in the most connected Need for Speed ever!

Connected Social Competition

The heart of Need for Speed Hot Pursuit is Autolog, which is where your journey begins every time you enter Seacrest County.

Autolog dynamically tracks and shares performance and stats keeping you in the middle of the action in the most connected Need for Speed ever!

World's Fastest and Most Beautiful Cars

You’ll be able to tear around the scenic routes of Seacrest County in some of the most powerful rides on the planet, many of them appearing for the first time ever as police vehicles.

Seacrest County

With its vast open-world, Seacrest County is the perfect place to get your fix for high-speed racing (or chasing) action. Coast, desert, forest, and mountain – each with unique features to provide each side of the law with certain benefits and challenges.

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[PC GAME] FOOTBALL MANAGER 2011

[PC GAME] FOOTBALL MANAGER 2011

Football Manager 2011 Review

Snowfall during matches obscures the action Multiplayer still an afterthought Default skin's news feed can get a little confusing.

UK REVIEW--On paper, it might not look like a whole lot has changed in this year's Football Manager. However, the series has never been about grandiose, sweeping changes--and this year's tweaks, such as the improved training system, the redone contract negotiations, and the all-new set-piece creation suite, make this year's game an absolute must-play. Even those seasoned and battle-scarred from each preceding yearly iteration will find enough in Football Manager 2011 to reward the upgrade, and it's also the most accessible version of the game yet for newcomers.

This year's iteration features across-the-board improvements of what has gone before, with tweaks, changes, and minor additions being the order of the day. Issues from the previous game have been addressed, so the match engine is better than ever, your interaction with players and the media is more extensive, and training has been revamped yet again. Perhaps the most obvious and significant new addition is the set-piece creator, which addresses a key aspect of football management not seen in the series to date. Previously, you could set individual players to go forward, mark at the near post, go for flick-ons, and such, but it was all quite crude and left to the imagination. Now, you can see a pictorial representation of where your players are meant to be during certain situations, so it's much easier to make the most of your set pieces.

This ties in with an improvement in the training module, which is now also focused on the blend of your team rather than just improving raw stats. Players gradually become more comfortable with certain tactics the more you use them in matches and work on them in training, and they become more used to certain set-piece routines the more you focus on them. In previous FM games, this was all handled behind the scenes, so this newfound transparency is a godsend for those struggling to understand why their team is playing badly. With a quick glance at the match preparation screen, you can see that it's perhaps because the players aren't comfortable playing the straight 4-4-2 you just switched to. General training has also been improved, and individual coaches now tell you, on occasion, whether or not they specialise in anything. For example, goalkeeper coaching now has two elements to it--shot stopping and handling--and employing both is crucial to getting the most out of your keepers. If your board lets you, of course.

Interacting with the moneymen used to be a relatively thankless task, but in Football Manager 2011 you get a bit more feedback on how they might react. For a start, you can see how many coaches and scouts you're allowed within the wage budget. Plus, there's more feedback about what requests you've made and how the board is dealing with them. Talking to the suits is done in a conversational style, which is a new method of simulating your interaction with other people throughout the season. Each conversation presents you with individual questions or statements you can make, and the characters you're talking to respond accordingly. For example, you might approach the board and ask whether they'd consider making your bargain-basement League 2 side a feeder club to a Premiership behemoth, just like you could before. Except this time you can choose your reasoning, which the board either agrees or disagrees with. The conversation system also works with players, staff, and the media. You can ask to have a private chat with one of your players for any number of reasons; talking to him about preferred signings, warning him he might get transfer listed if he doesn't buck up his ideas, or getting into a big argument because you asked him to make more forward runs and he threw his toys out of the pram.

Dealing with players doesn't involve just chatting to them about their match performances; it's also about how ridiculously overpaid they are. Contract negotiations are a staple of any football management game, but in FM 2011 they involve some actual negotiating, rather than just getting an offer and being rigidly stuck to it, no matter what the AI wants to do. A new feature of this year's game is that the majority of players now have their own agent to handle negotiations. These individuals often demand a fee for their services, sometimes scuppering a deal because their own agenda conflicts with the player's. You also often see news items covering players who have fired their agents. When offering an existing player a new deal, agents might even hold back the player's demands in order to see just where you're willing to go. It's an excellent new system that adds a lot to the previous one, which was tedious and always consisted of the player refusing to accept anything other than the initial demand.

Once you've gotten to know your players, given them their tactical instructions, and prayed to whatever deity you favour, you send them out to play their first friendly match. There's very little that has changed at first glance with the match engine, but things are better graphically, with more realistic crowds and pitch textures. Smaller stadia have backdrops like terraced housing or a river, while a large Premiership stadium like Anfield can fill the screen. During some matches a light snow falls, which sounds like a nice visual feature but ends up obscuring the play and making things difficult to focus on. It rarely happens, though, so it's nothing to be too concerned about unless you're playing in Russia or Norway. One of the more noticeable improvements is the way your players move around during play, now performing more realistically than in previous iterations. Their movements are now less stilted, though there are still some kinks. There's also a greater range of animations, such as overhead kicks and more diving lunges to balls in the six-yard box, which helps create a more fluid feel to any given match day.

Football Manager 2011 is slicker than ever, but that doesn't mean it's perfect. The way news items are presented in the modern skins can be confusing and overwhelming, while on occasion it can still be frustrating to dig deep into the interface to find the option you want. Thankfully, there's a retro skin that is, in some ways, clearer. Niggles like these don't come close to being game-breaking. The attraction of the multiplayer is limited, though--it's a chore due to the long periods of time required, but there are also some frustrating interface latency issues for anyone connecting to the host machine.

Football Manager 2011 is a great game that has something for fans both old and new. If you've been skipping iterations because of fatigue, this one is a good place to start afresh. Having the team blend and match preparation elements at the fore makes FM 2011 more accessible, and players of all abilities benefit immensely from the increased transparency. New contract negotiations make the act of signing a player more interesting, and money-grabbing agents disgust you as much in-game as they do in real life. This season, the Football Manager experience is more compelling than ever.

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Cricket 2009 + IPL vs ICL Full Version PC Game

CRICKET 2009 ICL VS IPL (PC GAMES)


ICL VS IPL

Teams that are replaced

IPL LIST

Essex- Chennai Superkings
Northamptonshire- King XI's Punjab
Nottinghamshire- Rajasthan Royals
Lancashire- Bangalore Royal Challengers
MiddleSex- Mumbai Indians
Glamorgan- Kolkata Knight Riders
Sussex- Delhi Daredevils
Warwickshire - Deccan Chargers

ICL LIST

Worcestershire - Chandigarh Lions
Gloucestershire - Chennai Superstars
Surrey - Delhi Giants/ Delhi Jets
Kent - Hyderabad Heroes
Yorkshire - Kolkata Tigers
Leicestershire - Mumbai Champs
Somerset - Lahore Badshahs
Derbyshire - Ahmedabad Rockets

Please Update Roster Before Start Playing this Anticipated Patched of Cricket 07

Procedure:

1. Start Game
2. Select Game Settings
3. Load/Save Roster
4.start playing the game

System Requirements

Pentium = III
Processor= 1000Mhz
RAM= 256MB
Graphics Card= 32MB
Size=1.27 GB

Patch Info
New Kits
New Overlays
Music Patch
Updated stadiums
ALL NEW UPDATED ROSTER
ALL NEW IPL and ICL FACES
Fixtures
AND MUCH MORE
ICL VS IPL

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Street Cricket PC Game By Nazir

Street Cricket PC Game
Street Cricket PC Game Overview

Game Description

                 Game Description:World First 3D Street Cricket Game Your Street Your Game! A Real cricket challenge in the virutal world.The game play with unique twist and strike to find the gaps, camera angles and timing makes scoring runs fun and exciting. Street Cricket is street style game with unorthodox shots and challenging game play that changes with every level and nothing is sweeter than you scoring more than your friends. You think you can dominate the game; only the leader board will tell.

Features:

PIP camera option to view shots from various agnles
Option to Play Full & 20:20 Game.
Play in unique levels.
Customize characters with different set of gears.
Move player around to play different shots.
Play day & Night Match.
Choose your cricketing ground.
System Requirement:
Operating System: XP/Vista/windows 7
System Memory: 512 MB
Processor: 1800 Mhz
DVD-ROM : 16x
Hard Disk Space: 200MB
Directx : 9.0c compatible with graphic card.

Street Cricket Indian Galli Style

Description

    Street Cricket Indian Galli Style is a street style game with unorthodox shots and challenging game play that changes with every level. It evolves constantly based on gamer input. People set challenges on playing certain shots with style or chasing big scores under pressure and compare with their friends charging up a competitive community.

Street Cricket is a community centric fun 3D PC street cricket game where the game play is challenging and varies based on the levels. You need a good sense of timing to play your shots.

Features

Play in unique levels.
Customize characters with different set of gears.
Twist Bat to play shots between gaps.
Use powerful bats to play better shots.
Lucky bands to make fielders drop catches.
Move player around to play different shots.
Chase your own total in a You VS You.
Switch between shots to score more.

Windows XP/Vista / 7
Minimum 512MB RAM
DirectX 9.0c
Internet Connection


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Hulk Review

Hulk Review pc game:

For all that The Hulk misses on, the game gets enough of it right to tip the scales in its favor.

      With the current rash of comic book movies sweeping through Hollywood, the video game tie-in has practically become an inevitability. With Ang Lee's big-screen interpretation of The Hulk just around the corner, VU Games and Radical Entertainment have stepped up with a video game counterpart. At its core, The Hulk is a simple beat-'em-up action game that delivers an enjoyable comic-book-style experience with plenty of wanton destruction, as well as its fair share of flaws.

Though it's a tie-in with the upcoming Universal motion picture of the same name, the game pays only passing respect to the movie's storyline, instead borrowing elements from both the film and the comic book series to create an entirely new adventure. The story it weaves, which pulls in The Hulk regulars like Betty Ross, General Ryker, and the Leader, isn't terribly cohesive or compelling. The story is just a means to an end, the end being a series of scenarios where the Hulk can do some serious smashing.

             As the Hulk, you'll essentially be running from one end of a level to another, beating on a variety of opponents, smashing through walls, and generally running amok. You'll occasionally run into sections where you'll have to target something specific before you can advance, but for the most part, the action is simple, fast-paced, and fairly brutal. The Hulk has at his disposal a small yet potent arsenal of attacks. There's the simple punch attack, which you can tap for some quick three-hit combos and hold in to charge up your punches.



             The charge-up effect is pretty cool, especially when you use it mid-jump, as it will leave you hanging in the air for a couple of beats before you launch toward your target. You can mix up the three-hit combos a bit by using the Hulk's hand-clap attack, which creates a sonic boom that can knock down and disorient enemies. The Hulk is also able to grab enemies and knock them around a bit, or use them as projectiles. Actually, the Hulk can grab just about anything and use it as a melee or projectile weapon, and this ability is complemented by the game's semi-destructible environments. You can knock down pillars, break pipes, or bust straight through walls, which gives you plenty of debris to use against your enemies. The Hulk also has a rage meter that fills up as you give and receive damage.
                   
        Once the meter fills, the Hulk gets even angrier, which temporarily gives his punches more wallop and allows you to trigger some special attacks. The game has joypad and keyboard support, and though a good joypad with analog support gives you a bit more precision, the gameplay in The Hulk isn't that exacting, and using the keyboard alone works surprisingly well.

           The gameplay does an excellent job of making you feel like you are the Hulk. Simply jumping creates huge cracks in the floor, and your fighting will leave the environments in ruins. You also dish out absurd amounts of damage on your enemies, whose greatest strength seems to be numbers. Indeed, the game will throw a virtually never-ending stream of enemies at you, including regular army men, gamma dogs, a variety of gamma-enhanced soldiers, and even some anti-Hulk robots.

                    If you do clear a room, it only takes a couple of seconds for more enemies to pour in, so your usual plan of attack is to beat back the opposition just enough to move on to the next area. Unfortunately, the game breaks up the simple-but-satisfying Hulk action with sequences where you play as the Hulk's alter ego, Bruce Banner. These sequences blend basic stealth action with some crate pushing and switch flipping, as well as the hot new gameplay mechanic for 2003, the fake-hacking minigame. In The Hulk, the minigame gives you two strings of numbers and 20 seconds to make them match up by switching the positions of two numbers at a time, which is neither challenging nor particularly fun. The Bruce Banner sequences in The Hulk really bring the whole experience down, as they aren't as engaging or as fully developed as the pure Hulk action sequences.

The story mode in The Hulk clocks in at well under 10 hours, and though the Hulk sections are good fun, the sheer simplicity of the gameplay will probably leave you pleased that it didn't go on any longer. Though, if you want to deal more damage as the Hulk, the game also offers a survival mode, a time attack mode, and the aptly named Hulk Smash! mode, which gives you a train yard full of destructible objects and a time limit.

The most striking visual aspect of The Hulk is the way the characters are rendered. The game uses a sort of modified cel-shading effect that gives the characters a distinct comic book feel, but with a darker, grittier edge. Whether they're in cutscenes or in-engine, the characters look sharp and move in an exaggerated but believable fashion. The environments, which are primarily indoor locations like office buildings, laboratories, military compounds, and underground bases, look clean and sharp. After a while, though, all these federally funded compounds start running together, and the structural differences between the government base at Alcatraz and the Leader's underground lair are mostly nominal. Make no mistake, there are some cool set pieces, though the game's coolest moments happen early on, and it seems like the developers started running out of ideas as they got nearer and nearer to the end.

             The game is pretty sound technically, and it maintains a fairly smooth frame rate throughout. We tested the game on a mid-level PC and a high-end PC, and it seemed to perform well, though we did notice on the mid-level PC that the pronounced shading effect was missing from the characters. This took away some of the game's comic-book-like visual style, though the characters still looked pretty good.

             Certain elements of the game's sound design, including the voice work by actor Eric Bana, who plays Bruce Banner in the movie, and the variety of appropriate crunches you'll hear when smashing stuff, lend an extra level of weight to the whole experience. Other elements, like the repetitive cries of your enemies, the average soundtrack, and the underwhelming roars of the Hulk, don't really add to or detract from the experience. We did, however, run into some sound bugs on both our test systems that did detract from the experience, including loud, horribly distorted sound samples and in-game speech that would regularly cut off mid-sentence. These issues seemed to crop up randomly, and though they aren't persistent enough to ruin the experience altogether, they're certainly noticeable.

For all that The Hulk misses on, like the repetitive level designs and the clumsy stealth action sequences, the game gets enough of it right to tip the scales in its favor. The action sequences are fun, but the combat is simple enough and the story mode is short enough that the game's lasting appeal is limited, unless you're a huge fan of The Hulk. Yet while it won't take you very long, it'll still be a largely satisfying experience.

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Batman Vengeance(PC GAME)

Batman: Vengeance Review:

Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

Batman: Vengeance is a port of a console game that was released a full year ago, but the game's general appearance and sound hold up surprisingly well. Unfortunately, if you actually sit down and play the game, you'll find that the game also has horrible problems with its camera perspective and controls, so much so that playing Batman: Vengeance is an exercise in frustration. Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

Batman: Vengeance is based on the TV cartoon that ran in the 1990s. Though the show drew inspiration from both Tim Burton's blockbuster motion picture and the official DC comic series, the Batman cartoon distinguished itself with its outstanding voice acting (featuring the likes of Mark Hamill, Roddy McDowall, and David Warner) and its distinctive look. All of the cartoon's scenery and characters looked extremely simple--Batman himself had a literally square jaw and a pair of triangles for eyes, but he always looked great leaping into action against his enemies, thanks to the cartoon's extremely fluid animation. Batman: Vengeance tries to capture the look of the cartoon series, and in some ways, it succeeds. Its characters, especially Batman, look much as they did in the later years of the cartoon show, and many of them, especially Batman, are animated extremely well.

True to the nature of the cartoon series, Batman: Vengeance's character models are simplistic and are also textured simply. So are the game's various background areas; some of these do a good job reproducing the dark, gothic look of the cartoon, but most of them are simply too plain and in many cases too gray or too brown. Take even a brief look at the flat, unadorned walls of Batman: Vengeance's warehouses, train stations, and docks, and you'll probably feel that the game would have looked a lot better if it had featured cartoon-style flat-shaded graphics, like Sega's colorful and innovative console game Jet Grind Radio, which was released two years ago. Fortunately, Batman and his enemies are animated well enough, and Batman himself has a limited but decent-looking arsenal of punches and kicks that he can use to dispatch his enemies at close range. When he's not fighting, leaping, or tossing batarangs at his enemies, Batman and his sidekick Batgirl are uncovering the game's surprisingly complex story, either in real-time, in-engine cutscenes that look about as good as the rest of the game, or in splotchy rendered movies that are so blurry that you'll sometimes have a hard time seeing what's going on.

No matter how much of a Batman fan you might be, you'll be hard pressed not to start pulling your hair out in frustration once you start taking on some of Batman: Vengeance's jumping puzzles. Batman: Vengeance's control scheme is unchanged from the original 2001 console versions--you can use the gamepad or the W, S, A, and D keys on your keyboard, but you'll move in only eight directions (exactly like a gamepad) with a fixed camera that will drastically change positions without warning. To be fair, the game's camera doesn't suffer from some of the common problems that plague third-person action games on consoles--it doesn't get stuck behind the character, and it can be reset by switching to the first-person view (which you use to aim thrown weapons or to use items from Batman's utility belt, like batarangs or the batgrapple, an extending grappling-hook device that Batman used often in the TV show).
 
                 However, the camera can't be moved manually, so you're generally at its mercy when it decides to make a gut-wrenching 180-degree swivel after you fall from a height or descend a stairway or when you're faced with a challenging jump over a seemingly endless series of bottomless pits. These jumping puzzles might have been manageable if the game had let you rotate the camera around Batman to gauge the distance between jumps, but instead, you're left to guess where the nondescript gray ledge you're standing on ends and where the next nondescript gray ledge begins and to try again and again before you can move on to the next area.

                     These camera problems are also an issue on terra firma when fighting thugs in hand-to-hand combat. Though Batman can, in theory, immediately immobilize enemies by sneaking up on them with handcuffs and disarm his opponents with a well-placed batarang, you'll generally find yourself blundering headfirst toward all your enemies, even the ones armed with guns, since many of them will be placed around corners and twisting corridors that simply won't let you see around them, thanks to the game's fixed and arbitrary camera angles. You'll basically charge your enemies, hoping that you don't get shot too many times before you get close, then beat them senseless. Though Batman can eventually learn a few fancy special attacks, you can simply beat all of your enemies by alternately blocking and then using Batman's default flurry of punches--the game's fights aren't terribly difficult, but they can become irritating if you're being pummeled by more than one enemy on more than one side.

                    And unfortunately, that's nearly all of Batman: Vengeance's gameplay. The game generally alternates between fighting, jumping puzzles, a fight, a puzzle, then another fight. But it's clear that the game's designers presented some of the game's most frustrating elements as "challenges" that would make the game longer, because aside from its frustrating jumping puzzles, Batman: Vengeance is a pretty short game. It's a safe bet that you'll find at least some, if not most, of the game's jumping puzzles to be frustrating, but what makes them even more preposterous is that many of them involve hopping over small distances or clambering up short piles of crates (or in one of the game's most frustrating puzzles, giant mushrooms)--distances that Batman would easily be able to cover if he could actually grab onto that ledge to hoist himself up or use his batgrapple to save himself from falling to his death. Yet you can grab only a few certain, arbitrary ledges and use your batgrapple only in a few certain, arbitrary areas. The rest of the time you'll helplessly watch Batman fall to his death repeatedly and for no other reason than that the game's designers couldn't think of any way to challenge players or lengthen the game otherwise. Though you'll also be able to play through a few very brief levels in which you'll pilot the batplane, ride in the batmobile, or control Batman in freefall as he tries to rescue a falling victim, these are all relatively short and not especially enjoyable, and the batplane and batmobile scenes can be difficult to control because the game inverts your mouse or gamepad while aiming and flying.

                 Generally speaking, you'll find most of Batman: Vengeance to be un-fun work that you'll need to try and retry repeatedly until you get it right. It's a shame, because the game features good voice over from the actual actors of the TV show, as well as a surprisingly good orchestral soundtrack reminiscent of Danny Elfman's compositions for both the Batman motion picture and TV cartoon--though the music can get repetitive and even annoying when you're repeatedly trying to complete a jumping puzzle. Batman: Vengeance's frustrating puzzles and almost complete lack of secrets and hidden items also ensure that you'll probably never go back and replay the game. Fortunately, if you're just looking for a PC action game that you can use to test your reflexes, you have plenty of better games to choose from this year.

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