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Sunday, 26 August 2012

Cricket 2009 + IPL vs ICL Full Version PC Game

CRICKET 2009 ICL VS IPL (PC GAMES)


ICL VS IPL

Teams that are replaced

IPL LIST

Essex- Chennai Superkings
Northamptonshire- King XI's Punjab
Nottinghamshire- Rajasthan Royals
Lancashire- Bangalore Royal Challengers
MiddleSex- Mumbai Indians
Glamorgan- Kolkata Knight Riders
Sussex- Delhi Daredevils
Warwickshire - Deccan Chargers

ICL LIST

Worcestershire - Chandigarh Lions
Gloucestershire - Chennai Superstars
Surrey - Delhi Giants/ Delhi Jets
Kent - Hyderabad Heroes
Yorkshire - Kolkata Tigers
Leicestershire - Mumbai Champs
Somerset - Lahore Badshahs
Derbyshire - Ahmedabad Rockets

Please Update Roster Before Start Playing this Anticipated Patched of Cricket 07

Procedure:

1. Start Game
2. Select Game Settings
3. Load/Save Roster
4.start playing the game

System Requirements

Pentium = III
Processor= 1000Mhz
RAM= 256MB
Graphics Card= 32MB
Size=1.27 GB

Patch Info
New Kits
New Overlays
Music Patch
Updated stadiums
ALL NEW UPDATED ROSTER
ALL NEW IPL and ICL FACES
Fixtures
AND MUCH MORE
ICL VS IPL

Click Here to Download EA Cricket 2009 ICL vs IPL Game For PC Free:
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Street Cricket PC Game By Nazir

Street Cricket PC Game
Street Cricket PC Game Overview

Game Description

                 Game Description:World First 3D Street Cricket Game Your Street Your Game! A Real cricket challenge in the virutal world.The game play with unique twist and strike to find the gaps, camera angles and timing makes scoring runs fun and exciting. Street Cricket is street style game with unorthodox shots and challenging game play that changes with every level and nothing is sweeter than you scoring more than your friends. You think you can dominate the game; only the leader board will tell.

Features:

PIP camera option to view shots from various agnles
Option to Play Full & 20:20 Game.
Play in unique levels.
Customize characters with different set of gears.
Move player around to play different shots.
Play day & Night Match.
Choose your cricketing ground.
System Requirement:
Operating System: XP/Vista/windows 7
System Memory: 512 MB
Processor: 1800 Mhz
DVD-ROM : 16x
Hard Disk Space: 200MB
Directx : 9.0c compatible with graphic card.

Street Cricket Indian Galli Style

Description

    Street Cricket Indian Galli Style is a street style game with unorthodox shots and challenging game play that changes with every level. It evolves constantly based on gamer input. People set challenges on playing certain shots with style or chasing big scores under pressure and compare with their friends charging up a competitive community.

Street Cricket is a community centric fun 3D PC street cricket game where the game play is challenging and varies based on the levels. You need a good sense of timing to play your shots.

Features

Play in unique levels.
Customize characters with different set of gears.
Twist Bat to play shots between gaps.
Use powerful bats to play better shots.
Lucky bands to make fielders drop catches.
Move player around to play different shots.
Chase your own total in a You VS You.
Switch between shots to score more.

Windows XP/Vista / 7
Minimum 512MB RAM
DirectX 9.0c
Internet Connection


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Hulk Review

Hulk Review pc game:

For all that The Hulk misses on, the game gets enough of it right to tip the scales in its favor.

      With the current rash of comic book movies sweeping through Hollywood, the video game tie-in has practically become an inevitability. With Ang Lee's big-screen interpretation of The Hulk just around the corner, VU Games and Radical Entertainment have stepped up with a video game counterpart. At its core, The Hulk is a simple beat-'em-up action game that delivers an enjoyable comic-book-style experience with plenty of wanton destruction, as well as its fair share of flaws.

Though it's a tie-in with the upcoming Universal motion picture of the same name, the game pays only passing respect to the movie's storyline, instead borrowing elements from both the film and the comic book series to create an entirely new adventure. The story it weaves, which pulls in The Hulk regulars like Betty Ross, General Ryker, and the Leader, isn't terribly cohesive or compelling. The story is just a means to an end, the end being a series of scenarios where the Hulk can do some serious smashing.

             As the Hulk, you'll essentially be running from one end of a level to another, beating on a variety of opponents, smashing through walls, and generally running amok. You'll occasionally run into sections where you'll have to target something specific before you can advance, but for the most part, the action is simple, fast-paced, and fairly brutal. The Hulk has at his disposal a small yet potent arsenal of attacks. There's the simple punch attack, which you can tap for some quick three-hit combos and hold in to charge up your punches.



             The charge-up effect is pretty cool, especially when you use it mid-jump, as it will leave you hanging in the air for a couple of beats before you launch toward your target. You can mix up the three-hit combos a bit by using the Hulk's hand-clap attack, which creates a sonic boom that can knock down and disorient enemies. The Hulk is also able to grab enemies and knock them around a bit, or use them as projectiles. Actually, the Hulk can grab just about anything and use it as a melee or projectile weapon, and this ability is complemented by the game's semi-destructible environments. You can knock down pillars, break pipes, or bust straight through walls, which gives you plenty of debris to use against your enemies. The Hulk also has a rage meter that fills up as you give and receive damage.
                   
        Once the meter fills, the Hulk gets even angrier, which temporarily gives his punches more wallop and allows you to trigger some special attacks. The game has joypad and keyboard support, and though a good joypad with analog support gives you a bit more precision, the gameplay in The Hulk isn't that exacting, and using the keyboard alone works surprisingly well.

           The gameplay does an excellent job of making you feel like you are the Hulk. Simply jumping creates huge cracks in the floor, and your fighting will leave the environments in ruins. You also dish out absurd amounts of damage on your enemies, whose greatest strength seems to be numbers. Indeed, the game will throw a virtually never-ending stream of enemies at you, including regular army men, gamma dogs, a variety of gamma-enhanced soldiers, and even some anti-Hulk robots.

                    If you do clear a room, it only takes a couple of seconds for more enemies to pour in, so your usual plan of attack is to beat back the opposition just enough to move on to the next area. Unfortunately, the game breaks up the simple-but-satisfying Hulk action with sequences where you play as the Hulk's alter ego, Bruce Banner. These sequences blend basic stealth action with some crate pushing and switch flipping, as well as the hot new gameplay mechanic for 2003, the fake-hacking minigame. In The Hulk, the minigame gives you two strings of numbers and 20 seconds to make them match up by switching the positions of two numbers at a time, which is neither challenging nor particularly fun. The Bruce Banner sequences in The Hulk really bring the whole experience down, as they aren't as engaging or as fully developed as the pure Hulk action sequences.

The story mode in The Hulk clocks in at well under 10 hours, and though the Hulk sections are good fun, the sheer simplicity of the gameplay will probably leave you pleased that it didn't go on any longer. Though, if you want to deal more damage as the Hulk, the game also offers a survival mode, a time attack mode, and the aptly named Hulk Smash! mode, which gives you a train yard full of destructible objects and a time limit.

The most striking visual aspect of The Hulk is the way the characters are rendered. The game uses a sort of modified cel-shading effect that gives the characters a distinct comic book feel, but with a darker, grittier edge. Whether they're in cutscenes or in-engine, the characters look sharp and move in an exaggerated but believable fashion. The environments, which are primarily indoor locations like office buildings, laboratories, military compounds, and underground bases, look clean and sharp. After a while, though, all these federally funded compounds start running together, and the structural differences between the government base at Alcatraz and the Leader's underground lair are mostly nominal. Make no mistake, there are some cool set pieces, though the game's coolest moments happen early on, and it seems like the developers started running out of ideas as they got nearer and nearer to the end.

             The game is pretty sound technically, and it maintains a fairly smooth frame rate throughout. We tested the game on a mid-level PC and a high-end PC, and it seemed to perform well, though we did notice on the mid-level PC that the pronounced shading effect was missing from the characters. This took away some of the game's comic-book-like visual style, though the characters still looked pretty good.

             Certain elements of the game's sound design, including the voice work by actor Eric Bana, who plays Bruce Banner in the movie, and the variety of appropriate crunches you'll hear when smashing stuff, lend an extra level of weight to the whole experience. Other elements, like the repetitive cries of your enemies, the average soundtrack, and the underwhelming roars of the Hulk, don't really add to or detract from the experience. We did, however, run into some sound bugs on both our test systems that did detract from the experience, including loud, horribly distorted sound samples and in-game speech that would regularly cut off mid-sentence. These issues seemed to crop up randomly, and though they aren't persistent enough to ruin the experience altogether, they're certainly noticeable.

For all that The Hulk misses on, like the repetitive level designs and the clumsy stealth action sequences, the game gets enough of it right to tip the scales in its favor. The action sequences are fun, but the combat is simple enough and the story mode is short enough that the game's lasting appeal is limited, unless you're a huge fan of The Hulk. Yet while it won't take you very long, it'll still be a largely satisfying experience.

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Batman Vengeance(PC GAME)

Batman: Vengeance Review:

Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

Batman: Vengeance is a port of a console game that was released a full year ago, but the game's general appearance and sound hold up surprisingly well. Unfortunately, if you actually sit down and play the game, you'll find that the game also has horrible problems with its camera perspective and controls, so much so that playing Batman: Vengeance is an exercise in frustration. Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.

Batman: Vengeance is based on the TV cartoon that ran in the 1990s. Though the show drew inspiration from both Tim Burton's blockbuster motion picture and the official DC comic series, the Batman cartoon distinguished itself with its outstanding voice acting (featuring the likes of Mark Hamill, Roddy McDowall, and David Warner) and its distinctive look. All of the cartoon's scenery and characters looked extremely simple--Batman himself had a literally square jaw and a pair of triangles for eyes, but he always looked great leaping into action against his enemies, thanks to the cartoon's extremely fluid animation. Batman: Vengeance tries to capture the look of the cartoon series, and in some ways, it succeeds. Its characters, especially Batman, look much as they did in the later years of the cartoon show, and many of them, especially Batman, are animated extremely well.

True to the nature of the cartoon series, Batman: Vengeance's character models are simplistic and are also textured simply. So are the game's various background areas; some of these do a good job reproducing the dark, gothic look of the cartoon, but most of them are simply too plain and in many cases too gray or too brown. Take even a brief look at the flat, unadorned walls of Batman: Vengeance's warehouses, train stations, and docks, and you'll probably feel that the game would have looked a lot better if it had featured cartoon-style flat-shaded graphics, like Sega's colorful and innovative console game Jet Grind Radio, which was released two years ago. Fortunately, Batman and his enemies are animated well enough, and Batman himself has a limited but decent-looking arsenal of punches and kicks that he can use to dispatch his enemies at close range. When he's not fighting, leaping, or tossing batarangs at his enemies, Batman and his sidekick Batgirl are uncovering the game's surprisingly complex story, either in real-time, in-engine cutscenes that look about as good as the rest of the game, or in splotchy rendered movies that are so blurry that you'll sometimes have a hard time seeing what's going on.

No matter how much of a Batman fan you might be, you'll be hard pressed not to start pulling your hair out in frustration once you start taking on some of Batman: Vengeance's jumping puzzles. Batman: Vengeance's control scheme is unchanged from the original 2001 console versions--you can use the gamepad or the W, S, A, and D keys on your keyboard, but you'll move in only eight directions (exactly like a gamepad) with a fixed camera that will drastically change positions without warning. To be fair, the game's camera doesn't suffer from some of the common problems that plague third-person action games on consoles--it doesn't get stuck behind the character, and it can be reset by switching to the first-person view (which you use to aim thrown weapons or to use items from Batman's utility belt, like batarangs or the batgrapple, an extending grappling-hook device that Batman used often in the TV show).
 
                 However, the camera can't be moved manually, so you're generally at its mercy when it decides to make a gut-wrenching 180-degree swivel after you fall from a height or descend a stairway or when you're faced with a challenging jump over a seemingly endless series of bottomless pits. These jumping puzzles might have been manageable if the game had let you rotate the camera around Batman to gauge the distance between jumps, but instead, you're left to guess where the nondescript gray ledge you're standing on ends and where the next nondescript gray ledge begins and to try again and again before you can move on to the next area.

                     These camera problems are also an issue on terra firma when fighting thugs in hand-to-hand combat. Though Batman can, in theory, immediately immobilize enemies by sneaking up on them with handcuffs and disarm his opponents with a well-placed batarang, you'll generally find yourself blundering headfirst toward all your enemies, even the ones armed with guns, since many of them will be placed around corners and twisting corridors that simply won't let you see around them, thanks to the game's fixed and arbitrary camera angles. You'll basically charge your enemies, hoping that you don't get shot too many times before you get close, then beat them senseless. Though Batman can eventually learn a few fancy special attacks, you can simply beat all of your enemies by alternately blocking and then using Batman's default flurry of punches--the game's fights aren't terribly difficult, but they can become irritating if you're being pummeled by more than one enemy on more than one side.

                    And unfortunately, that's nearly all of Batman: Vengeance's gameplay. The game generally alternates between fighting, jumping puzzles, a fight, a puzzle, then another fight. But it's clear that the game's designers presented some of the game's most frustrating elements as "challenges" that would make the game longer, because aside from its frustrating jumping puzzles, Batman: Vengeance is a pretty short game. It's a safe bet that you'll find at least some, if not most, of the game's jumping puzzles to be frustrating, but what makes them even more preposterous is that many of them involve hopping over small distances or clambering up short piles of crates (or in one of the game's most frustrating puzzles, giant mushrooms)--distances that Batman would easily be able to cover if he could actually grab onto that ledge to hoist himself up or use his batgrapple to save himself from falling to his death. Yet you can grab only a few certain, arbitrary ledges and use your batgrapple only in a few certain, arbitrary areas. The rest of the time you'll helplessly watch Batman fall to his death repeatedly and for no other reason than that the game's designers couldn't think of any way to challenge players or lengthen the game otherwise. Though you'll also be able to play through a few very brief levels in which you'll pilot the batplane, ride in the batmobile, or control Batman in freefall as he tries to rescue a falling victim, these are all relatively short and not especially enjoyable, and the batplane and batmobile scenes can be difficult to control because the game inverts your mouse or gamepad while aiming and flying.

                 Generally speaking, you'll find most of Batman: Vengeance to be un-fun work that you'll need to try and retry repeatedly until you get it right. It's a shame, because the game features good voice over from the actual actors of the TV show, as well as a surprisingly good orchestral soundtrack reminiscent of Danny Elfman's compositions for both the Batman motion picture and TV cartoon--though the music can get repetitive and even annoying when you're repeatedly trying to complete a jumping puzzle. Batman: Vengeance's frustrating puzzles and almost complete lack of secrets and hidden items also ensure that you'll probably never go back and replay the game. Fortunately, if you're just looking for a PC action game that you can use to test your reflexes, you have plenty of better games to choose from this year.

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THE MUMMY-PC GAME

 THE MUMMY

      This game is based on the movie of the same name and follows the story of an Egyptian Emperor who betrayed his master as he was sentenced to mummification in 1290BC.

            His soul is reawakened by some archaeologists and wreaks havoc upon the land.
Taking a third-person perspective, the player guides Rick O'Connor--the hero of the movie--through pyramids and mazes,
fighting various villains, living skeletons and Scarab beetles while collecting treasure and solving puzzles along the way.The graphics are excellent, with cut sequences placed between each level to reveal more of the game's plot.

                      The music is directly taken from the score of the film, which adds to the tension and excitement.
To help the uninitiated of the gaming world dialogue boxes appear teaching you how to control O'Connor and these also act
as a way to point out switches, levers and later on actually help to solve some of the more difficult puzzles.
                    The playing arenas are vast, all with source lighting so as not to reveal too much to the player.
With eight levels and 78 hidden bonus features, this game certainly is value for money.
The Mummy, like its celluloid brother, is action-packed and fun to play.
Fans of the Tomb Raider series, looking for something without Lara, need look no further.

Minimum System Requirements:

100% Microsoft Windows(r) 95 or 98 compatible computer system (including latest Direct X 7.0a compatible 32-bit drivers for
CD-ROM, video card, sound card and input devices)
U.S. version Microsoft(r) Windows 95 or 98 operating system
Processor Type: Pentium(r) 266 MHz.
3D Accelerator Card with at least 8MB of texture memory (see List of Supported Cards)
RAM: 32 MB
809 MB of uncompressed disk space
Quad-speed CD-ROM drive (600 KB/second sustained transfer rate)
16-bit High Color, DirectX 7.0 compatible video card with minimum 8 MB RAM, and the latest drivers installed
100% DirectX 7.0 compatible sound card and drivers.


The Mummy Cheats

Cheat Codes
During gameplay, press the Esc key, select "Replay Level", and choose the "Bonus Game Mode" option. Now enter any of the following passwords:

Effect Code

Infinite lives WWSWDAAD
Invincibility SDWWADSA
All weapons WAWDDSSA
Infinite ammunition DSDAWSAS

Cheats via Perfect Zone Gems
Collect the indicated number of perfect zone gems to unlock the cheat.
Cheat # of Perfect Zone Gems
All weapons 35 gems
Infinite ammunition 45 gems
 Cairo Bonus level 50 gems
Infinite lives 60 gems
Invincibility 65 gems
All cheats 78 gems

submitted by NAZIR

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Saturday, 25 August 2012

Angry Birds pc game

              Prepare your space suits, Angry Birds fans. Rovio today released a "Red Planet" for Angry Birds Space, adding 20 new levels set on Mars.

     With the latest update, players will dodge explosive volcanoes and fire asteroids to combat the sinister piggies, who have hijacked the Curiosity Mars Rover in search of eggs. The update is now available for iOS and Android devices, and will soon be released for other platforms, Rovio said.

The Finnish game developer teamed up with NASA for the new Martian-themed adventure. The game will include links to NASA Web content about Mars exploration and missions that are represented in the game.

"Rovio is teaching huge new audiences about NASA's missions to Mars thanks to this collaboration," David Weaver, associate administrator for communications at NASA Headquarters in Washington, said in a statement. "It's a great way to introduce both kids and adults to the wonders of the planet in a fun and entertaining way."

In addition to the 20 new levels, the update includes two "antenna egg" levels and features a new astronaut pig. Players will work to find three hidden rovers and landers to unlock special bonus levels and discover more about NASA missions.

Rovio has also released a new teaser trailer video for the update. Check it out below. The update can be downloaded from the App Store and Google Play.

Meanwhile, the actual Mars Curiosity rover started her slow roll across the Martian surface yesterday, inching about 20 feet away from her landing site, which scientists have now named after the late Ray Bradbury.

Just 2 days after Rovio announced a Green Day themed update for Angry Birds Friends, the Finnish gaming studio has now made it official.

The Facebook version of the bird slinging game now has a new Green Day musical episode with 10 themed levels and new mean pigs inspired by the band's members Billie Joe Armstrong, Mike Dirnt and Tre Cool.

The game also includes the band's latest single "Oh Love" and another exclusive track titled "Troublemaker", which can be unlocked within the game.

Commenting on this first-of a kind-partnership, Armstrong said, "We're all fans of Angry Birds. It's such an addictive game that when we first started playing it we couldn't stop. Go Team Green!"

Come this fall, Rovio plans to release more exclusive content and levels. It isn't clear if the Green Day update will be extended to other versions of the game.

Green Day is a popular American punk rock band formed in 1987. The band comprises of three members. Billie Joe Armstrong is the lead vocalist and guitarist. Mike Dirnt is the bassist and backing vocalist and Tre Cool drummer.

The band is a five time Grammy Award winner with Grammy Award for Best Alternative Album (Dookie), Grammy Award for Record of the Year (Boulevard of Broken Dreams), Grammy Award for Best Rock Album (American Idiot), best Rock Album for a second time (21st Century Breakdown) and Best Musical Show Album for American Idiot: The Original Broadway Cast Recording.

Just recently, Rovio updated Angry Birds Seasons with a back to school theme and introduced a new character, the pink bird. The company has been quite religious with updates for various versions of its game.

It celebrated the touchdown of the Mars Curiosity rover with the announcement of a red planet update for Angry Birds Space, due to release this fall. Rovio also attracted eyeballs with its new project Amazing Alex, which hit the number one spot within 24 hours of its release.

Pretend (?) you run a gaming company. If you could bring the biggest mobile game there is purchasable in stores, would you do it? If you’re the largest game publisher in the world, then it’s not such a tough question. Surprise surprise, Activision is publishing Rovio’s Angry Birds for the Playstation 3, Xbox 360, and Nintendo 3DS, even though it’s free on Android and available for way less on iOS.

What’s way less? Angry Birds Trilogy, which includes Angry Birds, Angry Birds Seasons, and Angry Birds Rio, sells for a buck each for the iPhone. To match with DLC, that’s $US6 total, or $US10 for the HD versions on the iPad. Again, free on Android. This new version? $US30 for the 3DS and $US40 for home consoles.

Before you freak out, keep in mind a few things. First, Trilogy is a digitally-remastered, fully-remade game with 19 original levels (albeit from a huge total of 700+ levels), 1080p graphics and artwork, new cinematics never before seen that replace the pretty simple animations, surround sound, Move/Kinect support, 3D support, achievements, and plenty of unlockables like never before seen artwork.

Plus, instead of having three separate apps only playable on a smartphone or tablet, Trilogy offers it all in one convenient package as physical media. Angry Birds Trilogy sells in stores, on a disc or cartridge. So you can do whatever you want with it when you’re done.
Minimum System Requirements:

OS Windows XP SP2
RAM 512MB
CPU 1 GHz
Graphic OpenGL 1.3 compatible

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Freedom Fighters pc Entertaining game

FREEDOM FIGHTER PC GAME




 Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
It must take a lot of work to make a squad-based action game. On top of having to deliver all the core aspects that any shooter should have--things like responsive gameplay and great graphics and sound--a game designer working with squad-style gameplay also has to worry a lot about artificial intelligence. All it takes is a smattering of instances where a player's AI squadmates get stuck on a wall or take an inefficient path around a few obstacles to really shatter the illusion of working with a team and turn the game into a drone-babysitting simulation. Freedom Fighters, the new game from the developers of last year's great Hitman 2: Silent Assassin, deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.

Freedom Fighters takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.

After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.

The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.

At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.

Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.

Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.

The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.

Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.

Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.

     
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.




The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.

Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.

The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.

Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.

The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.

While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.

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