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Sunday, 26 August 2012

THE MUMMY-PC GAME

 THE MUMMY

      This game is based on the movie of the same name and follows the story of an Egyptian Emperor who betrayed his master as he was sentenced to mummification in 1290BC.

            His soul is reawakened by some archaeologists and wreaks havoc upon the land.
Taking a third-person perspective, the player guides Rick O'Connor--the hero of the movie--through pyramids and mazes,
fighting various villains, living skeletons and Scarab beetles while collecting treasure and solving puzzles along the way.The graphics are excellent, with cut sequences placed between each level to reveal more of the game's plot.

                      The music is directly taken from the score of the film, which adds to the tension and excitement.
To help the uninitiated of the gaming world dialogue boxes appear teaching you how to control O'Connor and these also act
as a way to point out switches, levers and later on actually help to solve some of the more difficult puzzles.
                    The playing arenas are vast, all with source lighting so as not to reveal too much to the player.
With eight levels and 78 hidden bonus features, this game certainly is value for money.
The Mummy, like its celluloid brother, is action-packed and fun to play.
Fans of the Tomb Raider series, looking for something without Lara, need look no further.

Minimum System Requirements:

100% Microsoft Windows(r) 95 or 98 compatible computer system (including latest Direct X 7.0a compatible 32-bit drivers for
CD-ROM, video card, sound card and input devices)
U.S. version Microsoft(r) Windows 95 or 98 operating system
Processor Type: Pentium(r) 266 MHz.
3D Accelerator Card with at least 8MB of texture memory (see List of Supported Cards)
RAM: 32 MB
809 MB of uncompressed disk space
Quad-speed CD-ROM drive (600 KB/second sustained transfer rate)
16-bit High Color, DirectX 7.0 compatible video card with minimum 8 MB RAM, and the latest drivers installed
100% DirectX 7.0 compatible sound card and drivers.


The Mummy Cheats

Cheat Codes
During gameplay, press the Esc key, select "Replay Level", and choose the "Bonus Game Mode" option. Now enter any of the following passwords:

Effect Code

Infinite lives WWSWDAAD
Invincibility SDWWADSA
All weapons WAWDDSSA
Infinite ammunition DSDAWSAS

Cheats via Perfect Zone Gems
Collect the indicated number of perfect zone gems to unlock the cheat.
Cheat # of Perfect Zone Gems
All weapons 35 gems
Infinite ammunition 45 gems
 Cairo Bonus level 50 gems
Infinite lives 60 gems
Invincibility 65 gems
All cheats 78 gems

submitted by NAZIR

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Saturday, 25 August 2012

Angry Birds pc game

              Prepare your space suits, Angry Birds fans. Rovio today released a "Red Planet" for Angry Birds Space, adding 20 new levels set on Mars.

     With the latest update, players will dodge explosive volcanoes and fire asteroids to combat the sinister piggies, who have hijacked the Curiosity Mars Rover in search of eggs. The update is now available for iOS and Android devices, and will soon be released for other platforms, Rovio said.

The Finnish game developer teamed up with NASA for the new Martian-themed adventure. The game will include links to NASA Web content about Mars exploration and missions that are represented in the game.

"Rovio is teaching huge new audiences about NASA's missions to Mars thanks to this collaboration," David Weaver, associate administrator for communications at NASA Headquarters in Washington, said in a statement. "It's a great way to introduce both kids and adults to the wonders of the planet in a fun and entertaining way."

In addition to the 20 new levels, the update includes two "antenna egg" levels and features a new astronaut pig. Players will work to find three hidden rovers and landers to unlock special bonus levels and discover more about NASA missions.

Rovio has also released a new teaser trailer video for the update. Check it out below. The update can be downloaded from the App Store and Google Play.

Meanwhile, the actual Mars Curiosity rover started her slow roll across the Martian surface yesterday, inching about 20 feet away from her landing site, which scientists have now named after the late Ray Bradbury.

Just 2 days after Rovio announced a Green Day themed update for Angry Birds Friends, the Finnish gaming studio has now made it official.

The Facebook version of the bird slinging game now has a new Green Day musical episode with 10 themed levels and new mean pigs inspired by the band's members Billie Joe Armstrong, Mike Dirnt and Tre Cool.

The game also includes the band's latest single "Oh Love" and another exclusive track titled "Troublemaker", which can be unlocked within the game.

Commenting on this first-of a kind-partnership, Armstrong said, "We're all fans of Angry Birds. It's such an addictive game that when we first started playing it we couldn't stop. Go Team Green!"

Come this fall, Rovio plans to release more exclusive content and levels. It isn't clear if the Green Day update will be extended to other versions of the game.

Green Day is a popular American punk rock band formed in 1987. The band comprises of three members. Billie Joe Armstrong is the lead vocalist and guitarist. Mike Dirnt is the bassist and backing vocalist and Tre Cool drummer.

The band is a five time Grammy Award winner with Grammy Award for Best Alternative Album (Dookie), Grammy Award for Record of the Year (Boulevard of Broken Dreams), Grammy Award for Best Rock Album (American Idiot), best Rock Album for a second time (21st Century Breakdown) and Best Musical Show Album for American Idiot: The Original Broadway Cast Recording.

Just recently, Rovio updated Angry Birds Seasons with a back to school theme and introduced a new character, the pink bird. The company has been quite religious with updates for various versions of its game.

It celebrated the touchdown of the Mars Curiosity rover with the announcement of a red planet update for Angry Birds Space, due to release this fall. Rovio also attracted eyeballs with its new project Amazing Alex, which hit the number one spot within 24 hours of its release.

Pretend (?) you run a gaming company. If you could bring the biggest mobile game there is purchasable in stores, would you do it? If you’re the largest game publisher in the world, then it’s not such a tough question. Surprise surprise, Activision is publishing Rovio’s Angry Birds for the Playstation 3, Xbox 360, and Nintendo 3DS, even though it’s free on Android and available for way less on iOS.

What’s way less? Angry Birds Trilogy, which includes Angry Birds, Angry Birds Seasons, and Angry Birds Rio, sells for a buck each for the iPhone. To match with DLC, that’s $US6 total, or $US10 for the HD versions on the iPad. Again, free on Android. This new version? $US30 for the 3DS and $US40 for home consoles.

Before you freak out, keep in mind a few things. First, Trilogy is a digitally-remastered, fully-remade game with 19 original levels (albeit from a huge total of 700+ levels), 1080p graphics and artwork, new cinematics never before seen that replace the pretty simple animations, surround sound, Move/Kinect support, 3D support, achievements, and plenty of unlockables like never before seen artwork.

Plus, instead of having three separate apps only playable on a smartphone or tablet, Trilogy offers it all in one convenient package as physical media. Angry Birds Trilogy sells in stores, on a disc or cartridge. So you can do whatever you want with it when you’re done.
Minimum System Requirements:

OS Windows XP SP2
RAM 512MB
CPU 1 GHz
Graphic OpenGL 1.3 compatible

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Freedom Fighters pc Entertaining game

FREEDOM FIGHTER PC GAME




 Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
It must take a lot of work to make a squad-based action game. On top of having to deliver all the core aspects that any shooter should have--things like responsive gameplay and great graphics and sound--a game designer working with squad-style gameplay also has to worry a lot about artificial intelligence. All it takes is a smattering of instances where a player's AI squadmates get stuck on a wall or take an inefficient path around a few obstacles to really shatter the illusion of working with a team and turn the game into a drone-babysitting simulation. Freedom Fighters, the new game from the developers of last year's great Hitman 2: Silent Assassin, deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.

Freedom Fighters takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.

After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.

The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.

At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.

Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.

Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.

The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.

Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.

Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.

     
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.




The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.

Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.

The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.

Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.

The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.

While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.

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Sunday, 18 September 2011

Spiderman Full PC Game

Spider-Man Review

            Spider-Man will let you play hero for a day, but be ready to fight with the game's weaknesses as well as its villains.

Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.

The story, told through cutscenes, voice-overs, and in-game dialogue, opens at a conference held by the renowned Dr. Otto Octavius, who's preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavius' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey's already tenuous reputation. Parker's jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall-crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.

After the game's mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile-firing police helicopter that chases after our framed hero. Later, you'll fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan's rooftops, a high-rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you'll meet fellow heroes like Daredevil, Black Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if you're not quick with your webshooters.

No matter how smartly you play, be ready for some hassles--the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.

To foil villains and save the day, you'll employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot.

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ICC Cricket World Cup (2011)

ICC Cricket World Cup (2011)-


Changes-
Real player Names
Real Teams Kts
Real player Bats,gloves,pads,gaurds
Ipl 8 Teams with play Dlfa ipl tornaments
In this game player HD faces are reality
ipl latest update
stadium update
kit pack update

How to install:
this game is direct play on your computer
1.extract all cricket 2011 (first run this game after going on step 2)
2.double click on ipl rooster pack and select my documents/EA SPORTS(TM) Cricket 07
3.done & enjoy

System Requirements:
Operating system:2000/XP/Vista/7
Processor: 1.0GHz
Memory: 512 MB RAM
Hard Drive: 2 GB
Video Card: 128 MB
Sound Card:direct X 9.0c compatible
Direct X:9.0c

ea make a best cricket game for pc cricket 11 for pc,ps3,xbox360

official players for all international teams

official latest kits for international teams and domestic teams

add a ipl tournament for indian domestic cricket

real look of staduims

all stadiums are added for all countries

bowlers delivers a bowl to batsman a look like a real quality.

EA Sports is a brand of Electronic Arts that creates and develops sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to mimic real-life sports networks by calling themselves "EA Sports Network" (EASN) with pictures or endorsements of real commentators such as John Madden, it soon grew up to become a sub-label on its own, releasing game series such as NBA Elite, FIFA, NHL, Madden NFL, and NASCAR. Most games under this brand are developed by EA Canada, the studio of Electronic Arts in Burnaby, British Columbia, as well as at EA Blackbox, Vancouver, British Columbia and EA Tiburon in Maitland, Florida. EA Sports mainly competes with 2K Sports.

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EA SPORTS(TM) Cricket 07

EA SPORTS(TM) Cricket 07 PC-GAME:

The 2007 edition of cricket world cup is just round the corner. While the teams prepare for the start of their world cup campaign, there could not be a better time to do a quick review of latest EA Sports offering for the billions of cricket fans across the world. While watching your favorite cricketers battle it out for the ultimate prize in world cricket, you'll often feel the urge to be at their place and experience it on your own. That is where a game like EA Sports Cricket 2007 comes in handy and allows you to go through all the anguish and glory witnessed by those cricketers.

This edition of the game, released days before the beginning of The Ashes comes in a 2CD pack. The installation is straight forward and usual EA Sports setup. There is nothing extraordinary here. Once the game is installed, you get down to the business and a serious one at that. You’ll be greeted with another customary EA Sports Cricket interface. No shocks here and no visible changes from the last edition either. The interface is good, clean, simple and easy to navigate though sometimes you get the feeling that there’s no way you can reach certain parts with that keyboard of yours. It is indeed frustrating but the good old mouse comes to the rescue.

[BREAK=Batting & Bowling]

Now, on to the game play. This surprisingly is a lot better than any of the earlier editions. At a time when none of us expected EA Sports to better this area after they failed to do so in all their previous attempts, it certainly came up as a pleasant surprise. It is not to say that the game play is perfect. Far from it but at least it’s a good step forward. In simpler terms, game play in EA Sports Cricket 2007 has improved. The improvement can be seen in all three areas of the game – batting, bowling and fielding.


The batting and bowling control remains almost unchanged from the last edition. What has changed is the way they work. As a batsman, you can select your shot direction, back foot or front foot and the power behind that shot. It’s far easier to play the game with a gamepad where you can use one analog stick to determine the shot direction and power while using the other for controlling the player’s foot movement. This new control system is termed by EA Sports as the ‘Century Stick’. As a bowler, you select the type of ball you want to bowl, the spin, the direction and the pace. You press the keys as shown on your monitor screen for the type of ball to bowl. Special deliveries like Yorker and Bouncer come up from time to time when the batsman is low on confidence. Some bowlers also have their own special balls to bowl like the ‘Doosra’ for Harbhajan Singh.

[BREAK=Conclusion & Ratings]

It’s time to conclude my review with ratings for each category I touched up on. The game is okay sort of a game which has improved over time. Finally after so many attempts, EA Sports have been able to come up with a decent all round game. Add to the fact that its World Cup season, I expect the game to sell good in major cricket playing countries like India, Australia and England. The next cricket release from Codemasters still has some more time to go before it hits the shelves and hence it’s a win-win situation for EA Sports. I’d recommend this game to all cricket lovers and for the first time, I’d say it’s worth your money. Get the game and relive the moments from the World Cup again and again.

Ratings:
• Graphics – 7/10
• Sounds - 6/10
• Commentary - 8/10
• Gameplay - 7/10
• Overall - 7/10

System Requirements: Windows 2000/Windows XP or higher, 1 GHz CPU, 256MB RAM, Graphics card with 32MB RAM, 1.2GB Hard disk space.

Test System: Windows XP SP2, 2.8GHz P4 CPU, 1GB DDR400 RAM, nVidia 6600GT AGP graphics card.


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THE THING-PC GAME

The Thing Review

 If it weren't for a general scarcity of terror and a control scheme unsuited to its action-oriented gameplay, The Thing would be great.

Given the bleak track record of movie-to-game translations, The Thing--based on John Carpenter's 1982 horror film, which was itself a remake of the 1951 Howard Hawks original--comes saddled with some understandably low expectations. Against the odds, it's actually good. In fact, if it weren't for a general scarcity of terror and a control scheme unsuited to its action-oriented gameplay, The Thing would be great.

Rather than retelling the movie's plot, the game starts right where the movie ended. You're sent to investigate the pair of Antarctic research stations that provided the setting for the film's events. Along the way, you'll run across various survivors and fellow investigators, with whom you can team up. This is The Thing's most innovative idea. At any given point, you can have as many as three computer-controlled teammates traveling with you. You can hand them weapons and ammo, heal them, and give them simple dog commands such as stay and follow. Because the thing itself is a parasitic infection, nobody knows who's infected and who isn't. Teammates each have a trust meter that gauges how firmly they believe you're not a thing. Various actions, such as healing them, helping them in combat, and giving them equipment, all raise this trust level, while other actions lower it. If a companion doesn't trust you, he (they're all male) won't follow your orders and may eventually even attack you. Each person also has a fear level. As his terror rises, he becomes more unhinged. If nothing is done to relieve his fear, he'll eventually go crazy, at which point he may become totally unresponsive, kill himself, wet his pants, or start firing his weapon blindly. Roughly the same actions that increase a team member's trust in you will also quell his fears. Of course, any of your companions may actually be a thing, meaning at some point he'll transform into a monster.

In theory, this fear/trust/infection system sounds like a great way to capture the film's atmosphere of unremitting paranoia. In practice, however, it has little impact on the game. The actions that earn your teammates' trust and lower their fear are all things you'd be doing anyway--arming them, supplying them with ammo, healing them, and fighting monsters. So while it's possible for a sidekick to lose his mind or turn on you, it'll never actually occur except as the result of a conscious decision on your part to make it happen just to witness the results. Only once during the short seven hours it took to finish The Thing did a team member ever succumb to fear, and that may have been a largely unavoidable part of a puzzle sequence.

The threat of companions turning into things is less a source of terror and more a minor inconvenience, since the things are generally no match for your weapons. When a teammate turns, you'll kill him and move on. It's generally no great loss, both because existing team members often don't follow you across level transitions and because new members are available at regular intervals. Every other video game is about a solitary hero fighting a horde of monsters, so just having a coterie of armed guards--even if some of them are things--actually further undercuts the game's horror quotient.

In fact, The Thing is really more of an action game with monsters to shoot than a moody survival horror piece. The hallmarks of the survival horror genre--a relatively frail hero and a scarcity of munitions--simply don't apply here. As in a traditional run-and-gun shooter, weapons, ammo, and health are abundant, and your character can take a real beating. At no point will you be low on health and down to your last few bullets. Compared to you, the things themselves are pretty weak. You'll often find yourself chasing a thing as it flees in terror from your flamethrower. So in some sense, it works as survival horror from the thing's perspective.

However, as an action game, The Thing is largely successful. The controls are its only real drawback. You view your character from a third-person perspective. You can look left and right with the mouse, but not up and down. In order to look up or down, you need to hold in a free-look key, during which time you can't move. Unless you're in the free-look mode, aiming is automatic. It's a control scheme much more suited to a console gamepad (The Thing is also available on the PlayStation 2 and Xbox) than the PC's combination of a keyboard and mouse. Having no auto-aim (or even an option to toggle it on or off) and a persistent free-look--essentially the de facto standard in third-person PC games--would have made for a much more satisfying control scheme.

Other than that, though, The Thing is a good shooter. The teammate AI is great in a fight, and there are a lot of well-staged battles. One that takes place in a small building being attacked from all four sides by waves of things is especially intense. The puzzles are lightweight, but generally intuitive. The game has an almost perfect blend of story and gameplay--interesting things happen without intruding on the ongoing action. The game even utilizes a limited save system that, with a few exceptions, is lenient enough to avoid being frustrating.

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